![]() ![]() Further there were thin Soviet forces blocking the path of this proposed encirclement. Panzer Gruppe (hereafter abbreviated PzGr) in the South in positions which, given their level of supply at the time and thus movement points, I felt I could use to encircle this force. On turn 7 the Soviets moved a large force forward to the edge of the Pripet Marshes. Railhead: The closest functioning (damage level of zero) hex with a railway in it, connected by an unbroken and unblocked chain of like hexes to a supply source. KGr zbV: Kampfgruppe zur besonderen Verwendung - Battle Group Special Purposes or Operations. I set up the game with Axis human, Soviet AI, no Soviet combat bonus, reduced Russian Winter, and significant boosts to my stats, with reduced Soviet stats to 95 each. It still won't tell you which button to click or go into great detail about mechanics etc., it is more of a how to employ your forces and plan for an upcoming move guide. It started out as a more philosophical snapshot than a guide, then in the making I tried to explain the logistics of the game as best I can. This is a brief look at a section of the Eastern Front in 1941, dealing with the 1st and 2nd Panzer Gruppen (German for Groups) - two armored armies - of Germany's Army Group Center (PzGr 2) under von Bock and Army Group South (PzGr 1) under von Rundstedt. A brief situation report on my turn 9 plans, it should give a new player ideas about how to use and position their forces as an Axis player in War in the East. ![]()
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